GAMIFICATION IN PRIMARY EDUCATION
This is a blog created by students with the aim to transmit that the education also can be funny for the children. Here we will explain some information about gamification, the uses, tools, etc.
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martes, 17 de enero de 2017
VIDEOPRESENTATION
This is our presentation: https://www.youtube.com/watch?v=vY4U_v3dR_o&feature=youtu.be
lunes, 16 de enero de 2017
THE LEARNING CONE OF EDGAR DALE: "WE LEARN BY DOING"
It explains that the kids and adults remenber better the interactive things (participarte in a disccussion, talk, create, buit,...) than the pasive (read, listen, observe a image, see a film...).
FERNÁNDEZ, Isabel. Juego serio: gamificacion y aprendizaje [en línea]. [Fecha de consulta: 16 de diciembre de 2016]. Disponible en internet: http://www.centrocp.com/juego-serio-gamificacion-aprendizaje/
POSTER
Here you can find the poster that we have done:
http://davidsegura975872758821f92.edu.glogster.com/gamification
http://davidsegura975872758821f92.edu.glogster.com/gamification
martes, 10 de enero de 2017
DIFFERENCES BETWEEN GAME, GAMIFICATION AND GAME-BASED LEARNING
- Gamification: As we have said before, is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.
- Game-based learning: Adoption of games for educational purpose.
- Game: An activity providing entertainment or amusement.
SOME USES OF GAMIFICATION
The concept of Gamification is not new. Plenty of uses have been given before that fit the criteria. But, nowadays with the proliferous use of social media and the accessibility to the Internet, the concept is being applied to plenty of diverse uses. Some uses include, between others:
- Employee motivation.
- Conceptualization of the concept of energy preservation.
- Beat and understand diseases.
- Create healthy competition.
- To promote charitable donations.
- To promote education and language learning.
domingo, 8 de enero de 2017
BINGO, CLASSIC RESOURCE WITH GREAT VALUE IN EDUCATION
We can transform the classic view of this game in other different thats permit that the childs in the school play instead of numbers, with objectives.
In each ballot instead of numbers there are objectives, and dependin on his attitude in clase, the exercices, etc, they will cross a different objectives.
This is a way of motivation because the students have the aim to complete the ballot and get the reward.
In each ballot instead of numbers there are objectives, and dependin on his attitude in clase, the exercices, etc, they will cross a different objectives.
This is a way of motivation because the students have the aim to complete the ballot and get the reward.
ESPESO, Pablo. El bingo, un recurso clásico con gran valor en educación. Educación3.0, 2016 hhttp://www.educaciontrespuntocero.com/recursos/bingo-en-educacion-gamificacion-aula/34909.html
BIBLIOGRAFÍA
(Para llevar a cabo la bibliografía, hemos utilizado las
normas UNE)
ESPESO, Pablo. 10 herramientas de gamificación para el aula que engancharán a tus alumnos. Educación3.0, 2016 http://www.educaciontrespuntocero.com/recursos/herramientas-gamificacion-educacion/33094.html
SHARON, Hu. Gamification in Education [en línea]. [Fecha de consulta: 3 de diciembre de 2016]. Disponible en internet: https://www.youtube.com/watch?v=wfivasin9j4
https://badgeville.com/wiki/Gamification
RAISE SMART KID. The possitive and negative effects of video games[en línea]. [Fecha de consulta: 20 de diciembre de 2016]. Disponible en internet: http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
ELEARNING INDUSTRY. The Anatomy of Good Gamified eLearning [en línea]. [Fecha de consulta: 4 de enero de 2017]. Disponible en internet:
https://elearningindustry.com/anatomy-good-gamified-elearning
ELEARNING INDUSTRY. 7 eLearning Gamification Tips to Enhance Problem Solving Skills [en línea]. [Fecha de consulta: 4 de enero de 2017]. Disponible en Internet:https://elearningindustry.com/elearning-gamification-tips-enhance-problem-solving-skills
FERNÁNDEZ, Isabel. Juego serio: gamificacion y aprendizaje [en línea]. [Fecha de consulta: 16 de diciembre de 2016]. Disponible en internet: http://www.centrocp.com/juego-serio-gamificacion-aprendizaje/
WIKI. Gamification [en línea]. [Fecha de consulta: 5 de diciembre de 2016]. Disponible en internet:
TOP HAT, BLOG. 4 Ways To Bring Gamification of Education To Your Classroom [en línea]. [Fecha de consulta: 20 de diciembre de 2016]. Disponible en internet: https://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom/
ELEARNING INDUSTRY. Learning Game Design: Teaching Declarative Knowledge With Serious Games [en línea]. [Fecha de consulta: 8 de enero de 2017]. Disponible en Internet: https://elearningindustry.com/learning-game-design-teaching-declarative-knowledge-serious-games
GAMELEARN. ¿Qué es el Game-based learning? [en línea]. [Fecha de consulta: 8 de enero de 2017]. Disponible en Internet: https://game-learn.com/que-es-game-based-learning/
JACKSON, Michael. Gamification in education: A literature Review. [en línea]. [Fecha de consulta: 8 de enero de 2017]. Disponible en internet: http://www.usma.edu/cfe/Literature/MJackson_16.pdf
ESPESO, Pablo. El bingo, un recurso clásico con gran valor
en educación. Educación3.0, 2016
hhttp://www.educaciontrespuntocero.com/recursos/bingo-en-educacion-gamificacion-aula/34909.html
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